// ***DO NOT EDIT THIS FILE - IT IS AUTOMATICALLY GENERATED BY CMAKE***

#include <osgEarthFeatures/Shaders>

namespace osgEarth { namespace Features
{
    GPULineShaders::GPULineShaders()
    {
        // GPU Screen Projected Lines
        GPULinesScreenProj = "GPULinesScreenProj.glsl";
        _sources[GPULinesScreenProj] = "@GPULinesScreenProj.glsl@";
    }
} }
