#version $GLSL_VERSION_STR
$GLSL_DEFAULT_PRECISION_FLOAT

#pragma vp_entryPoint oe_fog_frag
#pragma vp_location   fragment_lighting
#pragma vp_order      1.1

in float oe_fogFactor;

void oe_fog_frag(inout vec4 color)
{        
    color.rgb = mix( gl_Fog.color.rgb, color.rgb, oe_fogFactor);
}
