/* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2008-2012 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program.  If not, see <http://www.gnu.org/licenses/>
*/
#include <osg/Version>

#if OSG_VERSION_LESS_THAN(3,5,4)

#include <osg/TextureBuffer>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>

namespace
{
    REGISTER_OBJECT_WRAPPER( TextureBuffer,
                             new osg::TextureBuffer,
                             osg::TextureBuffer,
                             "osg::Object osg::StateAttribute osg::Texture osg::TextureBuffer" )
    {
        ADD_IMAGE_SERIALIZER( Image, osg::Image, NULL );  // _image
        ADD_INT_SERIALIZER( TextureWidth, 0 );  // _textureWidth
    }
}

#elif OSG_VERSION_LESS_THAN(3,5,6)

#include <osg/TextureBuffer>
#include <osgDB/ObjectWrapper>
#include <osgDB/InputStream>
#include <osgDB/OutputStream>

REGISTER_OBJECT_WRAPPER( TextureBuffer,
                         new osg::TextureBuffer,
                         osg::TextureBuffer,
                         "osg::Object osg::StateAttribute osg::Texture osg::TextureBuffer" )
{
    ADD_INT_SERIALIZER( TextureWidth, 0 );                       // _textureWidth
    ADD_OBJECT_SERIALIZER( BufferData, osg::BufferData, NULL );  // _bufferData
}

#endif
