/** CMake Template File - compiled into AutoGenShaders.cpp */
#include <osgEarthDrivers/bumpmap/BumpMapShaders>

using namespace osgEarth::BumpMap;

Shaders::Shaders()
{
    VertexView = "BumpMap.vert.view.glsl";
    _sources[VertexView] = "@BumpMap.vert.view.glsl@";

    FragmentSimple = "BumpMap.frag.simple.glsl";
    _sources[FragmentSimple] = "@BumpMap.frag.simple.glsl@";

    FragmentProgressive = "BumpMap.frag.progressive.glsl";
    _sources[FragmentProgressive] = "@BumpMap.frag.progressive.glsl@";

    FragmentCommon = "BumpMap.frag.common.glsl";
    _sources[FragmentCommon] = "@BumpMap.frag.common.glsl@";
};
