/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#include <osgGA/GUIEventHandler>
#include <osgGA/EventVisitor>

using namespace osgGA;


GUIEventHandler::~GUIEventHandler()
{

}


// adapt EventHandler usage to old style GUIEventHandler usage
bool GUIEventHandler::handle(osgGA::Event* event, osg::Object* object, osg::NodeVisitor* nv)
{
    osgGA::EventVisitor* ev = dynamic_cast<osgGA::EventVisitor*>(nv);
    osgGA::GUIEventAdapter* ea = event->asGUIEventAdapter();
    if (ea && ev && ev->getActionAdapter())
    {
#if 1
        bool handled = handle(*ea, *(ev->getActionAdapter()), object, nv);
        if (handled) ea->setHandled(true);
        return handled;
#else
        return handleWithCheckAgainstIgnoreHandledEventsMask(*ea, *(ev->getActionAdapter()), object, nv);
#endif
    }
    return false;
}

